Darkvision: Frog (30ft), Lizard (30ft), Octopus (30ft), Owl (120ft), Fish (60ft), Rat (30ft), Spider (30ft), Blindsight: Bat (60ft), Crab (30ft), Poisonous Snake (10ft). Hit: (1d4 + 2) piercing damage. The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. Mimicry. 2 ) Fear Ray. The target must succeed on a dc 11 constitution saving throw or become poisoned for 1 hour If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake. Claw. Magic Resistance. Tentacles. Water Breathing. The target must succeed on a dc 10 constitution saving throw or become poisoned for 1 minute If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. Red: Bad, useless options, or options which are extremely situational. The target must succeed on a dc and become poisoned for 1 minute The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Ranged Weapon Attack: +6 to hit, reach 40/160 ft., one target. Echolocation. Imps display an unusual loyalty to their masters, and an imp can be quite dangerous if its master is threatened. Invisibility. Adowyn & Leryn (Iconic Hunter & Wolf) $11.79. 187 in stock sku: 77290. In Combat, it rolls its own initiative and acts on its own turn. An imp urges its master to acts of evil, knowing the mortal's soul is a prize the imp might ultimately claim. Hit: 1 (1d1) piercing damage. Your familiar … For example, a chaotic good spellcaster could acquire a neutral familiar. Keen Smell. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Special Traits. Greater Familiar, Variant. Hit: (1d4 + 3) piercing damage plus (3d6)poison damage. 1st-level conjuration (ritual) Casting Time: 1 hour. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Orange: OK options, or useful options that only apply in rare circumstances 3. Heart Sight. $5.99. The cat has advantage on Wisdom (Perception) checks that rely on smell. It reappears after you cast this spell again. Hit: 1 (1d1) piercing damage. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. If you would like to support the GM Binder developers, consider joining our Patreon community. The hawk has advantage on Wisdom (Perception) checks that rely on sight. Hit: 1 piercing damage. Sting. Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment it is wearing or carrying isn't transformed. Blood Frenzy. Aggressive. Ink Cloud (Recharges after a Short or Long Rest). If the target is a creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Horn. 1.1. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, Lizard, Octopus, owl, Poisonous Snake, fish (quipper), rat, raven, Sea Horse, Spider, or Weasel. A ratling who serves as a familiar gains the ability to use commune once per week as a spell-like ability. Find Familiar Tags: wizard level1 conjuration. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the start of the gazer's next turn. 99916 in stock The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. The quasit can serve another creature as a familiar, forming a telepathic bond with its willing master. Hold Breath. Gimme those special abilities. Claw. +2 to a skill became +3 to a skill 2. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Blink dog ---- LG ------ 5th --- +5. Beak. Bite. Longsword. Invisibility. There's a wide range of names in this generator, but most names do follow the similar lighter and harsher tones, rather than the darker and more powerful sounding tones you'd find in stronger demons. 2. Keen Sight. Hit: (1d1) piercing damage. Hit: 1 (1d1) bludgeoning damage. Variant: Familiar. Imp Edit Page Content. From the Beast Master ’s animal buddy to the Battle Smith ’s robot helper, there are plenty of little friends to gather. Variant: Imp Familiar. This feat was originally presented on page 200 of the Dungeon Master's Guide; the description here provides new alternatives for arcane spellcasters who want familiars to stand beside them in battle. $7.99. While the imp is within 10 feet of its master, the master shares the impâs Magic Resistance trait. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. Pack Tactics. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight. Bite. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. While the target is charmed in this way, its speed is halved, and it has disadvantage on attack rolls. Tome and Blood: A Guidebook to Wizards and Sorcerers. Limited Telepathy. The target must make on a dc on a failed save, or half as much damage on a successful one. While the quasit is within 10 feet of its master, the master shares the quasit's Magic Resistance trait. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 (1d1) piercing damage. Find Familiar dnd 5e. Bite. The octopus has advantage on Dexterity (Stealth) checks made while underwater. For help identifying sourcebook abbreviations, see my Sourcebook Abbreviations Guide. Talons. An imp urges its master to acts of evil, knowing the mortal’s soul is a prize the imp might ultimately claim. Shortbow. Highlands Familiar & Menhir. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw's choice). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. These are appearing would be in an unoccupied space and must be within a range. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container. Keen Hearing and Smell. Bite. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Hit: (1d4 + 3) piercing damage plus (2d4)poison damage. Magic Resistance. This feat was originally presented on page 200 of the Dungeon Master's Guide; the description here provides new alternatives for arcane spellcasters who want familiars to stand beside them in battle. Keen Smell. Hippogriff --- N -------- 7th --- +7. This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar (see Familiars, page 52 of the Player's Handbook). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 5th Edition. Imps display an unusual loyalty to their masters, and an imp can be quite dangerous if its master is threatened. The targeted creature must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) cold damage. A lawful neutral spellcaster could acquire a neutral good familiar. Notes: 1. Appearing in an unoccupied space within range, the familiar has the Statistics of the chosen form, though it is a Celestial, fey, or fiend (your choice) instead of a beast. Companion Animals. It reverts to its true form if it dies. — Leandro (@androalmeida) September 6, 2018 The find familiar spell lists the forms that the familiar can assume. Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. The sprite touches a creature and magically knows the creature's current emotional state. Web Walker. The frog's long jump is up to 10 ft. and its high jump is up to 5 ft., with or without a running start. One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success. The sea horse can breathe only underwater. Creatures marked “T” are available to Tiny or smaller characters,while creatures marked “H” are for Huge and larger characters. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Improved Evasion (Ex): If a familiar is exposed to any effect that normally allows it to attempt a Reflex saving throw for half damage, it takes no damage with a successful saving throw and only half damage on a failed save. Keen Hearing and Sight. The frog can breathe air and water. Imp names tend to be lighter and more playful sounding than names of larger demons, but it differs a lot from work of fiction to work of fiction. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Close. Archived [5e] How should I deal with an imp familiar? If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. The imp has advantage on saving throws against spells and other magical effects. Turn Immunity. Finally, when you Cast a Spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Any equipment the sprite wears or carries is invisible with it. Any equipment it is wearing or carrying isn't transformed. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. Highest Perception (Land): Weasel +3, and advantage on checks that rely on hearing or smell. Any equipment the quasit wears or carries is invisible with it. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells. G… Claws. An outstanding relies upon the possibility of the normal soul or ordinary animal, and serves spell casting characters as a charmed companion and labourer. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. 132 in stock sku: 77335. This one also contains a familiar choice, even though it can be employed to summon an imp and comes with indefinite madness. Granted Abilities: In addition to their own special qualities, all familiars grant their masters the Alertness feat, the benefit of an empathic link, and the ability to share spells with the familiar. A ratling can serve a spellcaster as a familiar if the spellcaster has the Improved Familiar feat. Keen Smell. Familiar ----- Align---- Level---BAB. Meerkat Familiars. Water Breathing. Variant: Familiar. Detect Invisibility Whitin 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight. Scare (1/day). Hit: 1 (1d4 - 1) piercing damage. Candlekeep Mysteries: the Dungeons & Dragons March Title - An anthology of 17 mystery-themed adventures; LEAKED: Dragonlance Paperback – 29 July 2021 ! Range: 10 feet. It may only muster a quasit. Variant: Familiar. These familiars can be taken by any wizard, sorcerer, or other character who hasthe ability to gain a familiar. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach. Bite. Poison Sense A tressym can detect whether a substance is poisonous by taste, touch, or smell. Consult your DM before you use any of these familiars as they might not allow them to be used. I just found out Durnan was still alive, I guess due to potions of longevity? Keen Senses. Your familiar transforms into the chosen creature. 1152 in stock sku: 77216. Ability to acquire a new familiar, 99350 in stock sku: 60181. Hit: 5 (1d4 + 3) piercing damage. Magical darkness doesn't impede the imp's darkvision. Ok cool, thanks for answering. In order to gain a ratling familiar, the spellcaster must be chaotic evil and at least 7th level. is it possible cast find familiar to get a improved familiar, such as Pixie or an Imp? Melee Weapon Attack: +4 to hit, reach 5 ft., one target. sufficiently high arcane spellcaster level. 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