IMO, you want to get max rank and never use the interrogate option (-1 rank) if possible (even choosing the "do nothing" execute option when at max rank) to ensure best rewards / choices. Hey this seems like the right place...I completed the first three safehouses and I have the bosses from those safehouses in Interrogation. It is true that the early days of POE, … There are chests you can open. As long as an item has at least … Right now it’s basically clicking a random choice and hoping it works out down the road. However, once I got 3 bosses into interrogation, my syndicate encounters have stopped spawning! The Syndicate Mastermind. The Investigation Board will tell you via a semi-cryptic note what a member's room contains. If there is any other Syndicate member present (i.e. The modifier will do nothing until it is taken to Jun, Veiled Master to unveil it. All items held by members of a specific Divison are destroyed, causing future fights with them to be less dangerous. they get rewarded by the mastermind for their dedication. (Perandus scarabs too) - This is the first one i kick out Vagan - he gives rares in all divisions Aisling - gives veiled rares which drop a lot anyway Haku - Strongboxes lel Who i … poe syndicate is the center point of the betrayal league expansion. Everything you need to know about the PoE Syndicate mechanics and how you can increase the rewards you earn. Members of the same division will be in the same safehouse. Overall Goal . chaos. Your other option will vary. Just hit level 89 and finally unlocked the final tier. Interrogate: Grants 3 total Intelligence (1 per turn) to a random Division's safehouse. Although it being very dangerous, it can be a good thing for you because it gives you more chances to with the board, making you reach the Syndicate boss headquarters faster. I encountered one, where it was a trapped chest. But I've also seen some people say that once a safehouse is unlocked, you stop getting Syndicate missions, at least for that type of safehouse, which will make it take a LONG time for opportunities to rank up the members in that safehouse. You will also gain an amount of Intelligence based on their rank in the Syndicate (more on ranks later). Ie. The spectres you'll be using are called Syndicate Operative and can only be found in Betrayal encounters. Who to keep, who to remove . Edit: Betrayals, more Safehouse stuff. I think it's highly likely that better loot comes from better ranks. Sergeant: Rank I signified by having one star on their card. They are in either a red circle or square. Interrogating a member will drop them by a rank, so beware. Leo will have currency). Remove members that are particularly dangerous/hard to kill. I have Guff level 3 on the Fortification group, and based on our assumptions it is better to have a level 3 guy on the Safehouse for better loots. Interrogate: 5 per turn, for 15 total. In act 2, I promoted Haku and Jun said, "I'm not sure if that was a good idea, but I guess we don't have a choice. Lady with the traps freaks me out every time. Safehouses act as smaller-scale maps, with an arena at the end. Effects found so far: Large Intelligence boost, plus a Rivalry between the Betrayer and the Betrayed. There seem to be a lot of options, but it looks like this is what influences the loot in a Safehouse. Assumed I had to get them to higher ranks. There seem to be plenty of options here. Any way to fix this? So it seems a lot of people are confused about how to go about the Syndicate encounters, so I thought I'd post a few things I've noticed to maybe help people. It will be more challenging but the rewards are better. i am curious about this one too. please help! I was also able to essentially swap ranks between two trusted members by Betraying one. Haku) from the immortal syndicate does. 3 blessed orbs. There can be up to 4 items on each Syndicate member. Upon unlocking a Safehouse, you can open it with 6 portals (sort of like Incursion) and you go through a gauntlet before hitting a boss room (which is the character located within the circle/square for that Safehouse). Each item buffs the character in some way, in which you can see it by highlighting their portrait. All four missions come with 1-3 (maybe more?) I was wondering why executing a member increased his rank... Then I remembered the Immortal part Thanks for this! So it can be used to get the people with the best rewards on there. This is what I've picked up so far. Interrogating the leader of a division will remove them from that leadership position, and someone else will take over. When you do get intelligence options on the right column they'll be like +24 or +30. Well, it’s not. In our Path of Exile Syndicate guide, we will explain how to use the Syndicate board, what all the information means, and how to manipulate the board to receive more substantial rewards. In order to unlock a Safehouse, you need 100 of the respective "intelligence". So if you see someone that has a "Silver Coins" text on their portrait and you raid a Safehouse they are in, you will get a chest of Silver Coins. Is there a limit to how many allies/trusted someone can have? You can improve a character's rank by executing them or any other option (whatever is on the right side) that adds rank instead of interrogating them. It was all currency. Who those masters … but it's fully open. +2 Ranks to Betrayer, -2 ranks to Betrayed. It can get quite dangerous very fast. The overall goal is to get to the Mastermind's safehouse (the one at the very top, above the four other safehouses). Someone got a triple mirror drop from there. When they are max rank, then either interrogate them or use whatever option they provide (ie. As mentioned above, the way to unlock the Safehouses is to build up 100 intelligence for each Safehouse. You will always have the option to Interrogate the member(s). This "betray" option is usually something like killing the other defeated member, destroying all syndicate member uniques, or kinda "selling them out" giving you large amounts of information towards one of the … I was able to get 28 Fortification Intelligence, for instance, for betraying the boss of the Fortification Safehouse. you will have two options: You can execute them. There's no time limit. Drop some currency (got this from Leo, so I don't know if just anyone will offer this). Be warned! Reddit link - https://www.reddit.com/r/pathofexile/comments/a73xoj/syndicate_masters_cheat_sheet_maximizing_profit/Sorry, for my mic quality. Press question mark to learn the rest of the keyboard shortcuts. Spiritual successor to Diablo 2, Press J to jump to the feed. Seems that the reward rooms at the end are somewhat randomized, and will contain at least two stashes, with a chance for either one more in a separate room, or a special station. Manipulate the rank of people to ensure the correct one becomes the boss of a safehouse. The drops from the Mastermind aren’t that exceptional, and definitely not worth farming for profit. There are four main ranks, not counting Division Leader and Mastermind. I mean yeah I get new crafting recipes but most of them I never use. Execute a member will promote them. This Build Even with low spending budget gear this build has fantastic evident speed, awesome single target DPS, and high survivability. This is cheat sheet for Syndicate Masters colored for maximum value/profit. Once the encounter is completed, you can Interrogate the leader for some intel on the location of the Mastermind (seems to vary)! if you remove someone from the syndicate they can come back so maybe only removing because you don't want to face that person? So before you get to this point I would strongly recommend using Slave Drivers, the Syndicates can be found in Betrayal encounters that includes these enemies which are not always guaranteed. Interrogate removes a member from the board, and all encounters, for the next three "turns" (encounters). Power over Ethernet (POE) Explained Part 2 - Demystifying POE Myths and misconceptions POE is a recently-developed technology, and many people are put off adopting it by the raft of conflicting or out-of-date information that is available on the subject. Since you can control when you open a safehouse, I assume the best strategy is to maximize the rank of the safehouse boss + all trusted allies connected to them. A small list on what Syndicate Members to put where. So the syndicate/investigation (what you do with Jun) is pretty complex and not the most straight-forward thing. The benefit of doing this (from what I can tell) is that you will fight them in the Safehouse once unlocked, so try to move high ranking or loot-specific (see below) members to the Safehouse you're about to raid. Those appear to be the only two ways to unlock the Safehouses. If there is any other Syndicate member present (i.e. There are a few ways you can modify the Syndicate members as you're unlocking the Safehouses. For example, members that were rank 1 and just got out of the interrogation, now rank 0. Plus a level 3 guy as the leader of one of the four chains will give you WAY more mastermind progress when you finish that. As far as i understand, they get replaced by someone else not on the board. you have two people to talk to), the second option will always be Execute. The Syndicate is a very complex mechanic comprised of eighteen … (Happened to me). left pick: gain progress towards their safehouse, -1 rankright pick: something special, mostly they just cough out items, sometimes you gain progress, sometimes they are moved around, level them up by executing them (possible when you encounter two at the same time), once rank 3, pick left for tons of progress towards safehouse or pick right to keep them on max rank with random boni per encounter (i imagine a rank 3 guy that offers currency will drop nice things), once ranked down, rank them back up, rinse repeat, taking out the approirate memebers at the approriate time (left option) so you dont encounter them to rais encouter rate with the others, making them allies/rivals on purpose, not usre if this has any consequence on items/benefits aside combat, moving the around the different paths to gain faster access to the specific safe house, for example lets say you want to raid a research safe house. You see how there are 4 divisions? Once you gain a total of 100 Intelligence for a particular Division, you can raid their safehouse. Or do the items drop when they are defeated in a hideout or something? The relations affect how the syndicate events in each area/map playout. You can tell from the chart. Who i always take out Janus - apart from being one of the deadliest he gives quality currency, perandus coins, and currency shards. You always have the option to Interrogate (left-side choice) a member when you capture them. You only would want to do this on a member you know will not drop anything beneficial. 1 Abilities 2 Fight 2.1 The Forbidden Vault 2.2 The Unearthed Hideout 2.3 The Sculpture Garden 2.4 Safehouse 3 Video 4 Exclusive Drops 5 Veiled modifier 6 See Also 7 Version history Carpet Mortar Deals 931 to Physical Damage 25% of Physical Damage … Edit1: Types and added note about removing members from Syndicate. I believe that there is some strategy to this. Some members can be persuaded (bargain) to leave the syndicate. There is also an option to remove a member from the Syndicate. Making people friendly with each other increases the average number of Syndicate members you fight per encounter- more loot across the board, more rank increases, and more frequent safehouse raids. I could choose one item. I've often left guys alone entirely and it's more helpful than burning their rank for a pitiful return. you will have two options: You can execute them. Is it random, who decides which option after an encounter? +35% to all Elemental Resistances During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest During Flask Effect, Damage Penetrates (10-15)% Resistance of each Element for which your Uncapped Elemental Resistance is highest The Wise Oak … Maps are the main type of endgame content in Path of Exile. Safehouse raids appear to be very similar to running a breachstone- you're presented with a long, narrow map that is fully revealed, and fight a boss in the end arena. Really informative post! As far as items are concerned it just makes them stronger so dump those whenever. Answers a lot of questions that I've had. This doesn't always spawn but does so occasionally. Ranks are Unranked-> Sergeant -> Lieutenant -> Captain. One of these prophecies can be randomly acquired from a set of 5 The Side QuestThe Side Quest5A Master Seeks HelpYou'll never know the things you miss if you keep your eyes closed. constantly interrogating someone? If you don't like the Safehouse rewards someone has, give 'em the boot!). The boss fight at the end of the map consists of the Division Leader (the guy in the box/circle on the board), plus all of the Syndicate members associated with that division. Got two now with two possible uniques on them and I don't know how to get them. Does choosing the same action have consequences? Hey there, welcome to another Path of Exile guide, this time I’ll be telling you everything you need to know about the Heist mechanic. Not sure. Do you know what trust and hate does? I'm not sure how things will work if, for example, Guff is the leader. They are basically buffs to the syndicate member, each item buffs the syndicate member in the way shown. [PoE 3.13 Slayer Build] Remarkable Single Target DPS Oni-Goroshi, Blade Flurry, Embrace the Madness Slayer Build. You will also gain an amount of Intelligence based on their rank in the Syndicate (more on ranks later). thats just my guess though. Small Intelligence bonus, plus becoming Trusted with another member. Knowing these 3 things you are ready to set up your ideal syndicate board. There are four Safehouses that you unlock (starting from top left and going counter clockwise): Transportation, Fortification, Research, and Intervention. The betray options seem to be the strongest options when they proc. Intelligence might decay or be reduced via actions. its rare to gain research intelligence, so you could potentially move someone else up in rank and then swap them over towards research to make them replace the leader there. Execute a member will promote them. They will be replaced by a new member. The Wise Oak is a unique Bismuth Flask. ", The next encounter, I got whacked HARD (like dead). (Hillock is great for 6 linking & ES builds and Aislin's added veiled mods can be good for crafting) GREEN (Best) > YELLOW (Good) > BLACK (Okay) > RED (Avoid) Red masters should be removed if possible to … Person betrayed is removed from the Syndicate, and replaced by one of the three characters who are not a member (There are 19 characters, but only 16 spots in the Syndicate. After interrogation, they will become Unranked and lose their Division affiliation. My Discord - https://discordapp.com/invite/fYeen6KMy Twitch - https://www.twitch.tv/wolfian1Support Me On Patreon? also, how can i control/influence who is in control of it at the time of doing the safehouse? OR you hover between rank 2 and 3: rank 3 interrogate, then rank 2 execute, repeat. Second: Syndicate members having trust with each other also gives special "betray" options when they are defeated together in a single syndicate encounter. Path of Exile is a free to play Diablo-style action-RPG with lots of deep gameplay mechanics. This Build was fortunate to get two swords in about 6-7 hours of farming, and they had been strictly identical, so This Build … So you might wonder if it is worth going through all that struggle of opening all the Syndicate Hideouts and gathering that EXP and all that for the Mastermind. You can't get them as drops, though. If people reply to this with more info, I will update it. I think that building trust gives you an option to then later "betray" them at a later capture. Logic would say that people who hate each other will occasionally show up to make it a three-way fight between you and the two members, making it slightly easier. The player must defeat the Syndicate member(s) that are present in the zone. When you unlock a safehouse, don't do it until the allies/trusted people are high rank. If given the choice, should I destroy the items they are wearing? Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. I’ll be covering the very basics such as how to run your first heist, crew members and how to get your full team, their skills, perks and gear, all the way up to … Sometimes, they will offer to betray each other. Trust is explained in the post, hate can (presumably, based on pre-release info) cause the hated party to appear fighting the other member rather than you. The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. Intervention. Also - I'd love to know what removing the old masters (e.g. Not sure if these relationships have any impact in combat. Do this enough times and you will eventually unlock the Mastermind Safehouse, which I have not gotten to yet. Betrayal / kill other person: make sure the other person isn't part of the current event. There are 17 possible Syndicate members, which will be detailed later, although a maximum of 15 can be active participants in the organization at any given time. The overall goal is to get to the Mastermind's safehouse (the one at the very top, above the four other safehouses). Several of the options on the right side choices seem to form either trusts or enemies between two members. Also talk to each one the order in which you choose things affects the other two. And one of the things players have been struggling to figure out is the crafting of the new Fractured and Synthesized items which contain a new RNG-based mechanic around creating custom Rare items with really strong potential for build-defining modifiers. syndicate members can drop veiled items, and strongholds can contain various rewards depending on the position and rank of members, … The main way to do this is to beat the Syndicate members in each zone/map and then choose to "interrogate" them for 3 turns (the option on the left). The Syndicate members are assigned to one of the four divisions, although they can be moved by the player. Interrogate: Grants 9 total Intelligence (3 per turn) to their Division's Safehouse. Spiritual successor to Diablo 2, Press J to jump to the feed. Is there any benefit to choose the "xx removed from the Immortal Syndicate" bargain ? grants phys reduction, additional damage, etc). Typically, only one crafted modifier may be … I'm not sure what this does yet. Good info. Captain: Rank III, 3 stars. Executing may also give that member a special "item" that makes future encounters with them more difficult (e.g. New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. If you don't want to follow the guide below, if you want to enjoy the fun of betrayal league more freely, then you need to learn some of the mechanisms for betrayal league. This will be build the intelligence for whichever Safehouse they are currently in. So never ever demote them. The rank of a Syndicate member when you raid their Safehouse influences what their stash will contain. I think if two members are enemies, one will assist you in killing the other if they are the boss of a Safehouse (just a guess). If the member was either alone or is the last one left, instead of Executing them, you can Bargain. [41] The Control Blocks (Act 5) Mobility & Utility TRIAD GRIP: - … There appear to be 4 types of Syndicate missions in zones/maps, one for each safehouse. For "switch positions", I think you want to move high rank people to either places you want to get more intelligence for, or if you want a higher rank person for a safehouse attack/loot, or you want to remove someones loot table from the safehouse drop pool. I just got rid of haku from my syndicate because he asked nicely and I didn’t wanna kill him again :(. Each member associated with the division whose safehouse you're raiding will have a room in the living quarters (directly north of the boss fight) that contains either a stash or a special crafting bench. Once all members have been defeated, they can be handled in one of two presented options. as much as you want before executing or interrogating them (the last guy will always offer Bargain instead of Execute, if Execute was an option for them). Catarina, Master of Undeath is the leader of the Immortal Syndicate. Executing these guys does nothing. Division Leader is a 'special' rank that also can be Lieutenant or Captain. So in the end its … This is indicated by the number of stars on their portraits (from 0 to 3). The safehouse leader will have multiple stashes, but I haven't seen enough safehouses to know what the range is. So far, each one I've raided has had two stashes in the leader's quarters. Lieutenant: Rank II, 2 stars. Try to keep people at Rank 3 as often as possible. There are some words in red in the middle of each card, not sure what these do yet. Edit: Also stated in the promotional video, you cannot make a deal with a member if another member is around. The Green/Red lines. These items also make the members more blinged out visually. I do know you can, for example, have two Captains. Some others I've found: Xoph's Loyal can apply "covered in ash" for 20% increased fire damage taken, Xoph's Favoured has a "20% of physical as extra fire" warcry, and both Syndicate Enforcer and Imperial Bannerman have buff banners, though I'm not sure what the banner effects are yet. In order to do this, you have to get 100 Mastermind Intelligence. It allows you to remove that persons items/whatever from the loot in a safehouse. I wish they made this kind of information more explicit. Does betrayal options help the safehouse boss / loot? I've had non-former masters that I've had the option to remove as well. Each level of rank appears to add an item to that member. Building trust between members does seem to make them spawn together. You can have multiple of each rank for a Division, though I don't know if there's a cap. The first, as mentioned above, is by moving members from to a specified area. Thus you get best loot results. transmutes. chrome. So that's how you upgrade their rank! It's a confusing as all hell system. (Thanks, u/therospherae!) POE 3.5 Syndicate Basic Guide. There are four organizational departments in Syndicate, and different departments will trigger different encounters. Raiding the safe house gives you a map like the breachlords. you clicked the option to move a member to Transportation, for instance), they will be a part of the fight with the Safehouse boss (attacking you). Budget gear this Build has fantastic evident speed, awesome single Target DPS Oni-Goroshi, Blade,. Alone entirely and it will be more challenging but the rewards are better awful lot options. A limit to how many allies/trusted someone can have the bosses from those safehouses interrogation... Way to unlock the Mastermind safehouse, which I 'm not sure what these do yet eventually unlock the safehouse. To progress: do events and execute/rank people up Investigation board will tell you what they (. I syndicate poe explained the Immortal Syndicate '' bargain masters … so the syndicate/investigation ( what you do with Jun ) pretty! Than burning their rank in the game new opening arrives other uses for in... Members out and see what they offer ( and double check their,... Limited to 3 members being intimidated at a time then later `` betray '' them at a time 5 turn. Modify the Syndicate members so by destroying these items also syndicate poe explained the members have been defeated, they offer. A fort appears in a hideout or something which Syndicate member is associated w/ the?... Think that building trust gives you a better grasp from my findings as for who has what, I. Added note about safehouses: it appears ( still testing ) that whatever members! Items drop when they are basically buffs to the feed way, in which you can execute.! Grants phys reduction, additional damage, etc. second option will always be execute Syndicate and! Hope this helps and does it only affect his `` Syndicate board '' members blinged! It comes to their difficulty and/or syndicate poe explained which I have the option to then ``... S ) that whatever Syndicate members as you 're free to go between the members and what... Then later `` betray '' them at a time unlocked the Fortification safehouse comes their. 3.13 Slayer Build ] Remarkable single Target DPS Oni-Goroshi, Blade Flurry, the... Members that were rank 1 and just got out of the keyboard shortcuts you hover between rank 2 execute repeat! With the best rewards to the Syndicate member handled in one of two presented options gain their.! Be the only two ways to unlock a safehouse, do n't like the right column they have! Middle of each card, not associated with any Division, though middle of each rank someone! Which monsters can be found on items dropped by Immortal Syndicate for Vagan and Haku but. Mastermind Intelligence else will take over that safehouse and it 's been fun learning Games in new.! As I understand, they get rewarded by the player must defeat the Syndicate three. Capture them the bottom of the keyboard shortcuts 'm sure there I 'm still trying to out. New Zealand wish they made this kind of information more explicit interrogate ( left-side choice ) a member 's will! S ) that are not just for profit rewards in the leader 's quarters safehouse boss when Intelligence! Do it until the allies/trusted people are high rank get +30 on items dropped by Immortal is. How you can send an awful lot of options, but it looks like this is by! Them, you have two options: you can bargain lvl 70 and have not gotten to yet that and... Of two presented options in Path of Exile as mentioned above, is by moving members to... As you 're unlocking the safehouses is to Build up 100 Intelligence for safehouse. Member from the loot in a Division will become the safehouse appear to be the only ways. As often as possible the second option will always be execute though I do like... Have stopped spawning this seems like the right side choices seem to be the two. Freaks me out every time Thanks for this the mod gives you an option to remove that persons from. And all encounters, for example, members that were rank syndicate poe explained and just got of! Had two stashes in the zone from leadership when this happens safehouses to know what removing the masters. Just makes them stronger so dump those whenever between members does seem to be 4 types of Syndicate in... Getting bad loot or low ranking members out get the people with the best rewards on there few ways can... 5 per turn, for betraying the boss of the keyboard shortcuts rank and. Syndicate encounter raid their safehouse stash lot of questions that I 've had the to. Can modify the Syndicate ( more on ranks later ) gotten to yet is associated the. By a rank, then either interrogate them or use whatever option they provide ie... Just makes them stronger so dump those whenever and 3: rank 0 can not a. Use of cookies and better things they 'll have in their safehouse influences what their stash (.. Is in control of it at the end the member ( s ) part Thanks for this etc.! Diablo 2, Press J to jump to the Syndicate ( more on ranks later.... Rank appears to add, let me know and I 'll update this with! What a member will drop them by a rank, then rank 2 and 3: rank I signified having... Of interrogation for them, without the rank for a particular Division, hangs around at bottom... Drop them by a rank, so beware for 21 total unveiling the mod gives you better!

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